Economics

Note: This is the initial configuration and, depending on how the event evolves, it is subjected to change.

Energy

1 energy is refilled automatically every 30 minutes, up to a maximum of 10 (5 hours).

Battery packs are available for purchase in the in-game Shop:

Battery units UM
10 1500
50 3000
100 5000

Building staking

Every building requires a staking of 10000 UM (along with the required resources).

Buildings can be removed at any time with a unstacking lineal fee per day:

Period UM fee %
Day 0 100%
Day 1 90%
Day 2 80%
Day 3 70%
Day 4 60%
Day 5 50%
Day 6 40%
Day 7 30%
Day 8 20%
Day 9 10%
Day 10 0%

Buildings production

Biome production buildings

Greenhouse, Extractor and Aquarium production:

Biome richness 1 Resource production time Production (3h)
Regular 60 min 3
Abundant 30 min 6
Wealthy 20 min 9
  • Level up enhancement: +5 production each level.
  • Decorations enhancement: +1 production for every decoration point in the biome.
  • On-demand cost: 10 UM for each produced resource.

Both Yours and On-demand productions accumulate up to 3 hours.

Example

40 On-demand production: 400 UM [40 x 10], with 3 hour production time.

3D Printer

  • Level up enhancement: required resources to craft -3% (1 unit minimum) each level. This is only applied to the owner.
  • Decorations enhancement: -0.1% required resources to craft for every decoration point (1 unit minimum). This is only applied to the owner.
  • On-demand cost: 100 UM + required resources to craft.

Warehouse

  • Level up enhancement: +5 slots each level. This is only applied to the owner.
  • Decorations enhancement: +1 slot for every decoration point in the biome. This is only applied to the owner.
  • On-demand cost: 150 UM (30 inventory slots for 24 hours).

Solar Panel

Batteries Production Batteries Production Time
1 24 hours
  • Level up enhancement: -1 hour to production time. This is only applied to the owner.
  • Decorations enhancement: +1 capacity to accumulate production every 10 decoration points in the biome. This is only applied to the owner.
  • On-demand cost: 50 UM per battery.

House

Levelpoints Production Levelpoints Production Time
1 24 hours
  • Level up enhancement: -1 hour to production time. This is only applied to the owner.
  • Decorations enhancement: +1 capacity to accumulate production every 10 decoration points in the biome. This is only applied to the owner.
  • On-demand cost: 150 UM per levelpoint.

Decoration Points

10 decorations can be placed per biome to obtain Decoration Points.

Ancestral decorations are limited to 1 per biome.

Rarity Decoration points increase (each decoration)
Uncommon +1
Rare +2
Epic +3
Legendary +4
Ancestral +5
Biome richness Decoration Points increase (each decoration)
Regular +0
Abundant +1
Wealthy +2
Correct biome* Decoration Points increase (each decoration)
Yes +1
No -1
None decorations -

*If the same decoration is repeated in a biome, -1 decoration point (from the second onwards).

Biome Production Building Example

A player owns a Forest III Abundant biome, and places the following 5 decorations on it:
  • Campfire (None, Uncommon): +1 (uncommon) +1 (abundant) = +2 decoration point.
  • Campfire (None, Uncommon): same as above but -1 because it's a repeated decoration = +1 decoration point.
  • Bonsai (Forest, Uncommon): +1 (uncommon) + 1 (correct biome) + 1 (abundant) = +3 decoration point.
  • Lava Lamp (Volcanic, Legendary): +4 (legendary) -1 (incorrect biome) + 1 (abundant) = +4 decoration point.
  • Azeria (Forest, Ancestral): +5 (ancestral) +1 (correct biome) +1 (abundant) = +7 decoration point.
Decoration Points: 6 (abundant base production) + 17 (decoration points) = The Greenhouse would produce 23 resources every 3 hours.

Buildings revenue share

There are a total of 22 revenue share pools from your Buildings:

  • 18 from Biome Production Buildings, one per biome and rarity. The total revenue will be divided by the amount of buildings (of each type and rarity): more production power of that type and rarity, more share obtained.

  • 4 from other buildings: House, Solar Panel, Warehouse and 3D Printer. The total revenue will be divided by the amount of buildings (of each type): more buildings of that type, more share obtained.

The game keeps 10% of revenues intented for the development of the game, and the remaining 90% is divided between owners.

Owners who have a building in a pool automatically participate in the share of benefits of its pool, which can be claimed anytime in the UMGear-Z - Profit tab.

Lands revenue share

There is one last revenue pool from your Lands, which grants resources instead of UM.

Owners obtain 2% of Umibot and 1% of Vacumi land resources gathered by players. These resources are not deduced as a fee, but created apart for the owners. These resources accumulate, and owners can claim them anytime in the UMGear-Z - Profit tab.

Note: there is one pool for each resource in the game; everytime owners surpass a certain treshold, they receive 1 unit of the resource. Depending on the richness, these tresholds are reached faster.

Revenue calculation example: Biome Production Buildings

Greenhouse, Extractor and Aquarium revenue is calculated by dividing the World Production Power by Player Production Power, which depends on the biome richness.

The following variables are calculated for each biome and rarity:

  • Player Production Power: base richness production power + decoration bonus.
  • World Production Power: Production Power of all users.
  • UM World Pool: Total UM spent on buildings.

With these variables the final revenue is calculated as following:

UM World Pool * Player Production Power 3h / World Production Power

Example

  • A player has a building in Mystical II Wealthy biome.
  • Decorations add +12 production increase.
  • There are 200 buildings (Mystical II Wealthy) in the world with a total production power of 2.000 resources.
  • All players spend 300.000 $UM in buildings of Mystical II in a given day.
Accumulated pool: 300.000x90% = 270.000 $UM
Revenue per produced unit: 270.000/2000 = 135 $UM
Revenue per produced unit: 270.000/2000 = 135 $UM
Building revenue in Mystical II Wealthy (production power 9 + 12 from decorations = 21): 135 $UM * 21 = 2.835 $UM

The rest of the buildings revenue is calculated by dividing the World Total Building by Player Buildings.

Deities Daily Bonus

The Deities Daily Bonus will grant random rewards to their owners, always with the same total value, which is calculated internally.

Reward %
Ranking Points 40
UMibot Chips 30
UM 20
UMibot Batteries 10

The UM Spirit will grant 100 UM a day.

Totem Weekly Bonus

The Totems will grant random rewards every week, it can be claimed in the Rewards menu.

Match UM
Perfect 500,000
2 Heads 10,000
1 Head 2,500

UMibot chips

Chips Pack UM Price
300 500
5000 2500
20000 7500

Time-cuts for On-demand productions requires 5 chips for every EE left in production:

10/40 production would require 150 chips, which is the amount of resources left to produce

Auto-harvest requires 5 chips for every harvested building.

Mystery Box

Reward type Reward amount %
Botchips small 5 11
Botchips medium 10 6
Botchips large 25 3
Botchips super 100 1
Batteries small 2 11
Batteries medium 3 6
Batteries large 4 3
Batteries super 10 1
RP small 25 11
RP medium 100 6
RP large 250 3
RP super 1000 1
Building Production resource small 1 11
Building Production resource medium 5 5
Building Production resource large 10 3
Building Production resource super 30 1
3D Printer or NFT Recipe Rare resource 1 10.5
NFT Recipe Epic resource 1 4
NFT Recipe Legendary resource 1 2.5

Clothing bonus

Bonus level Max. drop increase Double drop %
none +0 1%
1 +0 3%
2 +1 3%
3 +1 5%
4 +2 5%
5 +3 10%
Equipped Clothing Bonus level obtained
1 Set piece 1
2 Set pieces 2
3 Set pieces 3
4 Set pieces 4
5 Set pieces 5
Costume Uncommon 0
Costume Rare 1
Costume Epic 2
Costume Legendary 3
Clothing completion Double drop % increase
Completed set 1%
Uncommon Costume 0.05%
Rare Costume 0.1%
Epic Costume 0.15%
Legendary Costume 0.2%

Ranking rewards

Season Ranking

Position UM Reward NFT Reward
1 200,000 Memorial Statue NFT Decoration + 1st Settler medal
2 150,000 2nd Settler medal
3 100,000 3rd Settler medal
4 60,000 Expert Settler medal
5 40,000 Expert Settler medal
6 30,000 Expert Settler medal
7 20,000 Expert Settler medal
8 15,000 Expert Settler medal
9 12,000 Expert Settler medal
10 10,000 Expert Settler medal
11 9,800 Settler medal
12 9,600 Settler medal
13 9,400 Settler medal
14 9,200 Settler medal
15 9,000 Settler medal
16 8,800 Settler medal
17 8,600 Settler medal
18 8,400 Settler medal
19 8,200 Settler medal
20 8,000 Settler medal
21 7,900 Settler medal
22 7,800 Settler medal
23 7,700 Settler medal
24 7,600 Settler medal
25 7,500 Settler medal
26 7,400 Settler medal
27 7,300 Settler medal
28 7,200 Settler medal
29 7,100 Settler medal
30 7,000 Settler medal
31 6,900 Settler medal
32 6,800 Settler medal
33 6,700 Settler medal
34 6,600 Settler medal
35 6,500 Settler medal
36 6,400 Settler medal
37 6,300 Settler medal
38 6,200 Settler medal
39 6,100 Settler medal
40 6,000 Settler medal
41 5,900 Settler medal
42 5,800 Settler medal
43 5,700 Settler medal
44 5,600 Settler medal
45 5,500 Settler medal
46 5,400 Settler medal
47 5,300 Settler medal
48 5,200 Settler medal
49 5,100 Settler medal
50 5,000 Settler medal
51 4,980 Settler medal
52 4,960 Settler medal
53 4,940 Settler medal
54 4,920 Settler medal
55 4,900 Settler medal
56 4,880 Settler medal
57 4,860 Settler medal
58 4,840 Settler medal
59 4,820 Settler medal
60 4,800 Settler medal
61 4,780 Settler medal
62 4,760 Settler medal
63 4,740 Settler medal
64 4,720 Settler medal
65 4,700 Settler medal
66 4,680 Settler medal
67 4,660 Settler medal
68 4,640 Settler medal
69 4,620 Settler medal
70 4,600 Settler medal
71 4,580 Settler medal
72 4,560 Settler medal
73 4,540 Settler medal
74 4,520 Settler medal
75 4,500 Settler medal
76 4,480 Settler medal
77 4,460 Settler medal
78 4,440 Settler medal
79 4,420 Settler medal
80 4,400 Settler medal
81 4,380 Settler medal
82 4,360 Settler medal
83 4,340 Settler medal
84 4,320 Settler medal
85 4,300 Settler medal
86 4,280 Settler medal
87 4,260 Settler medal
88 4,240 Settler medal
89 4,220 Settler medal
90 4,200 Settler medal
91 4,180 Settler medal
92 4,160 Settler medal
93 4,140 Settler medal
94 4,120 Settler medal
95 4,100 Settler medal
96 4,080 Settler medal
97 4,060 Settler medal
98 4,040 Settler medal
99 4,020 Settler medal
100 4,000 Settler medal
101 3,980 -
102 3,960 -
103 3,940 -
104 3,920 -
105 3,900 -
106 3,880 -
107 3,860 -
108 3,840 -
109 3,820 -
110 3,800 -
111 3,780 -
112 3,760 -
113 3,740 -
114 3,720 -
115 3,700 -
116 3,680 -
117 3,660 -
118 3,640 -
119 3,620 -
120 3,600 -
121 3,580 -
122 3,560 -
123 3,540 -
124 3,520 -
125 3,500 -
126 3,480 -
127 3,460 -
128 3,440 -
129 3,420 -
130 3,400 -
131 3,380 -
132 3,360 -
133 3,340 -
134 3,320 -
135 3,300 -
136 3,280 -
137 3,260 -
138 3,240 -
139 3,220 -
140 3,200 -
141 3,180 -
142 3,160 -
143 3,140 -
144 3,120 -
145 3,100 -
146 3,080 -
147 3,060 -
148 3,040 -
149 3,020 -
150 3,000 -
151 2,980 -
152 2,960 -
153 2,940 -
154 2,920 -
155 2,900 -
156 2,880 -
157 2,860 -
158 2,840 -
159 2,820 -
160 2,800 -
161 2,780 -
162 2,760 -
163 2,740 -
164 2,720 -
165 2,700 -
166 2,680 -
167 2,660 -
168 2,640 -
169 2,620 -
170 2,600 -
171 2,580 -
172 2,560 -
173 2,540 -
174 2,520 -
175 2,500 -
176 2,480 -
177 2,460 -
178 2,440 -
179 2,420 -
180 2,400 -
181 2,380 -
182 2,360 -
183 2,340 -
184 2,320 -
185 2,300 -
186 2,280 -
187 2,260 -
188 2,240 -
189 2,220 -
190 2,200 -
191 2,180 -
192 2,160 -
193 2,140 -
194 2,120 -
195 2,100 -
196 2,080 -
197 2,060 -
198 2,040 -
199 2,020 -
200 2,000 -
As a lottery, 10 wallets among the top 200 of the Season Ranking will receive 50.000 UM as well.

Weekly Ranking

Position UM Reward
1 10,000
2 5,000
3 4,000
4 3,500
5 3,000
6 2,500
7 2,000
8 1,500
9 1,250
10 1,000
11 950
12 900
13 850
14 800
15 750
16 700
17 650
18 600
19 550
20 500
21 490
22 480
23 470
24 460
25 450
26 440
27 430
28 420
29 410
30 400
31 390
32 380
33 370
34 360
35 350
36 340
37 330
38 320
39 310
40 300
41 290
42 280
43 270
44 260
45 250
46 240
47 230
48 220
49 210
50 200

Birdum Ranking

Position Reward
1 Diamond Egg
2 Golden Egg
3 Silver Egg
4 Bronze Egg
5 Bronze Egg
6 Bronze Egg
7 Bronze Egg
8 Bronze Egg
9 Bronze Egg
10 Bronze Egg

Ranking Eggs will generate Special Birdums that can not be obtained anywhere else. The category of the egg determines the chance of getting a more rare Birdum, Diamond Egg guarantees a Legendary Birdum, while Bronze Eggs will give a Rare or Uncommon Birdum. The Biome will be random.

Eggum Machine

Using the Eggum Machine costs 5,000 UM or an Eggum coin and it grants 1 random egg.

Rarity Probability
Legendary Egg 5%
Epic Egg 15%
Rare Egg 30%
Uncommon Egg 50%

Note: Probabilities may vary slighly along the Season, as player will get more or less Eggs of each category. All the eggs are from Generation I, and the units are limited. Once the gacha machine runs out of all Generation I eggs, it will be closed until a new Generation is decided.

The Rarity will determine how strong is the Birdum. The Egg biome is random, and it determines the biome of the future Birdum.

Recipe Machine

Using the Recipe Machine costs 3,000 UM or a Recipe Coin and it grants 1 random recipe.

Rarity Probability
Legendary Recipe 5%
Epic Recipe 15%
Rare Recipe 30%
Uncommon Recipe 50%

NFT Burn and Leveling

NFTs can be burned to obtain points. With this points, NFTs can be upgraded up to level 10, in order to improve their efficiency.

Amount of points given per rarity and level:

Level 1 2 3 4 5 6 7 8 9 10
Common 1 2 3 4 5 6 7 8 9 10
Uncommon 5 10 15 20 25 30 35 40 45 50
Rare 10 20 30 40 50 60 70 80 90 100
Epic 25 50 75 100 125 150 175 200 225 250
Legendary 50 100 150 200 250 300 350 400 450 500
Ancestral 100 200 300 400 500 600 700 800 900 1000

And for lands:

Level 1 star 2 stars 3 stars 4 stars 5 stars
Points 50 100 250 500 1000

NFT decorations, clothes and costumes can be upgraded up to level 10. Upgrading costs level points and chips.

Upgrade cost level points:

Upgrade Uncommon Rare Epic Legendary Ancestral
2 10 20 50 100 200
3 15 30 75 150 300
4 23 45 113 225 450
5 34 68 169 338 675
6 51 101 253 506 1013
7 76 152 380 759 1519
8 114 228 570 1139 2278
9 171 342 854 1709 3417
10 256 513 1281 2563 5126

Upgrade cost chips:

Upgrade Uncommon Rare Epic Legendary Ancestral
2 10 20 50 100 200
3 17 33 83 166 332
4 28 55 138 276 551
5 46 91 229 457 915
6 76 152 380 759 1519
7 126 252 630 1260 2521
8 209 418 1046 2092 4185
9 347 695 1737 3473 6947
10 577 1153 2883 5766 11532

Upgrades bonuses for decorations production:

Level Uncommon +1 Rare +2 Epic +3 Legendary +4 Ancestral +5
2 1 2 3 4 5
3 2 4 6 8 10
4 3 6 9 12 15
5 4 8 12 16 20
6 5 10 15 20 25
7 6 12 18 24 30
8 7 14 21 28 35
9 8 16 24 32 40
10 9 18 27 36 45

Leveling up NFT clothing and costumes increases the double drop probability. Note that level 1 previous bonus has been reducted.

Upgrades bonuses for clothing:

Level Completed set
1 0,2
2 0,4
3 0,6
4 0,8
5 1
6 1,2
7 1,4
8 1,6
9 1,8
10 2

Upgrades bonuses for costumes:

Level Uncommon Rare Epic Legendary
1 0,01 0,02 0,03 0,04
2 0,02 0,04 0,06 0,08
3 0,03 0,06 0,09 0,12
4 0,04 0,08 0,12 0,16
5 0,05 0,1 0,15 0,2
6 0,06 0,12 0,18 0,24
7 0,07 0,14 0,21 0,28
8 0,08 0,16 0,24 0,32
9 0,09 0,18 0,27 0,36
10 0,10 0,2 0,3 0,4