Economics

Here is a summary of everything related to the economic aspect of First Explorers.

Note: These are initial prices and depending on how the event evolves are subjected to change.

Energy

1 energy point is refilled automatically every 30 minutes. Full refill in 5 hours.

Battery packs are available for purchase as well:

Battery units UM
10 1000
50 2000
100 3000

Building staking

Every building requires a staking of 5000 UM. Buildings can be removed at any time with a unstacking lineal fee per day:

Period UM fee %
Day 0 100%
Day 1 90%
Day 2 80%
Day 3 70%
Day 4 60%
Day 5 50%
Day 6 40%
Day 7 30%
Day 8 20%
Day 9 10%
Day 10 0%

Buildings production

Richness 1 u. production u. produced (3h) No-owners fee (3h)
Regular 60 min 3 100 UM
Abundant 30 min 6 200 UM
Wealthy 20 min 9 300 UM
Note: The maximum production capacity is increased up to 6h for owners.

Buildings revenue share

All UM fees from buildings are shared within owners with the same type of building (biome and rarity). The game keeps 10% of revenues intented for the development of the game, and the remaining 90% is divided between owners.

Based on how many buildings the owner has along with its richness, a share is received. The income is divided in 18 different pools, one per biome and rarity.

Owners who have a building in a pool automatically participate in the share of benefits of its pool, which can be claimed at any time.

Revenue is calculated by dividing the World Production Power by Player Production Power, which depends on the biome richness.

Richness Production Power
Regular 5
Abundant 10
Wealthy 15

The following variables are calculated for each biome and rarity:

  • Player Production Power: (5 * Regular) + (10 * Abundant) + (15 * Wealthy).
  • World Production Power: Production Power of all users.
  • UM World Pool: Total $UM spent on buildings.

With these variables the final revenue is calculated as follows:

UM World Pool * Player Production Power / World Production Power

Example:
  • A player has a building in Mystical II Wealthy biome.
  • There are 200 buildings (Mystical II Wealthy) in the world with a total production power of 2.000 resources.
  • All players spend 300.000 $UM in buildings of Mystical II in a given day.
Accumulated pool: 300.000x90% = 270.000 $UM
Revenue per produced unit: 270.000/2000 = 135 $UM
Building revenue in Mystical II Wealthy (production power 15) = 135 $UM * 15 = 2.025 $UM

Ranking rewards

The top 100 explorers will obtain $UM and exclusive NFTs rewards.

Position NFT prize $UM prize
1 Statue of your UMi + Medal 1st 500,000
2 Medal 2nd 400,000
3 Medal 3rd 300,000
4 Medal top 10 200,000
5 Medal top 10 100,000
6 Medal top 10 90,000
7 Medal top 10 80,000
8 Medal top 10 70,000
9 Medal top 10 60,000
10 Medal top 10 50,000
11 - 20 Medal top 100 40,000
21 - 30 Medal top 100 35,000
31 - 40 Medal top 100 30,000
41 - 50 Medal top 100 25,000
51 - 100 Medal top 100 20,000

As a lottery, 10 wallets among the top 100 of the ranking will receive 100.000 UM as well.

Mystery Box

Reward %
10 UM* 25
25 UM* 10
50 UM* 5
2 energy 10
3 energy 3
5 energy 2
5 ranking points 25
10 ranking points 15
25 ranking points 5

*Mystery Box UM rewards are limited to 50,000 total UM per day. These UM are added throughout the day to prevent them from running out early in the day.

Clothing bonus

Bonus level Max. drop increase Double drop %
none +0 1%
1 +0 3%
2 +1 3%
3 +1 5%
4 +2 5%
5 +3 10%

Costumes bonus increase based on its rarity: Legendary (level 3), Epic (level 2), Rare (level 1).